Monday, April 18, 2016

Alpine Hill Climb ver. 1.0 has been released!



The 1.0 version of Alpine Hill Climb (with downhill version as well) has been completed.

Here's little summary:

- Almost 9km long track
- Plenty of hi resolution mapped textures
- Hi-polygon trees and models
- 4735908 polygons used to build this project
(and it would be even more if ks editor was not crashing with anymore polys)

DO NOT UPLOAD THIS CONTENT TO ANY OTHER SITE!


This content is free of charge available at:

CHRISB3darts.blogspot.com
btbtracks.blogspot.com

IMPORTANT:

THIS PROJECT IS STILL UNDER DEVELOPMENT
there will be an update at the appropriate time.

Known issues of 1.0:

- no spline
- no replay cameras
- some pieces of terrain yet not well sculpted
- some guardrails may not work properly
- no collision at trees- FPS performance may be poor at weak PC's

onboard movie:


Download:


Alps Hill Climb v. 1.0
Alps Downhill v. 1.0

If you like this project, please DONATE it.




Saturday, January 9, 2016

[WIP] Alpine Hill Climb

It is time to share with you some information about current project in progress.
A point-to-point track with plenty of hi-res textures and well modeled hi-polygon trees is almost ready to go.
Average width of 8km road with many long turns and hairpins can make this track a great playground not only for rally and hc maniacs, but also for a drifters.

It is going to be a true challenge for AC graphic engine.

So far the FPS performance at Core I5 3750K, Geforce GTX 660Ti and 8 GB RAM is around 60-70 FPS in POLO's WRC cockpit view, and it's increasing a lot at other cameras. Resolution of this test was 1680 x 1050.

This is a good news, because all hi-poly trees has been already placed and there still is a chance for better FPS performance after merging trees and LOD right set.

Possible time of release first beta is end of February/March's first period. Stay tuned.

My regards.
ChrisB